Military units offer no feedback on strength or hit points either, so it’s up to you to guess and experiment to see which unit is good at what. Stone is created faster than iron and often the oxen will transport the one resource you don’t need, unless you build a ton of them so one is always available at the source. For instance, oxen can be used to transport iron and stone, but you can’t direct them in any way. But even this is hard to do in Stronghold 3. In a lot of these city building games, the AI can do some crazy stuff and often veterans of the genre can work around them. Sometimes he’ll just stand there and do nothing as you watch your popularity plummet due to a plague and raise your hands in frustration as your precious peasants leave your lands. An apothecary can’t be controlled directly so he’ll usually clean the wrong building of plague mists, even though you want him to take care of a more important one first. The AI problems - or the lack of an AI that works - sometimes make their way to the economy side as well. When you have precious ranged units, you’re better off moving them to a spot far away from the enemy followed by a sliver of hope they will automatically shoot at any enemy that comes within range, rather than trying to make them attack single targets from any camera viewpoint that provides a good overview of the battle. The AI doesn’t adjust to ongoing fights either a group of units may kill a carefully clicked enemy, only for the majority to completely ignore a bunch of incoming enemies. If you don’t zoom in and click exactly on that part of the enemy where your cursor turns into a sword, your units will often just walk straight past them as if there is nothing to worry about. This becomes a nightmare when you want to make some units attack incoming enemies, especially if they happen to walk below some trees where it becomes a random click fest. Depending on how far you zoom out, the cursor may require you to move anywhere up to an inch from a unit in order to select its few clickable pixels. Meanwhile the negative effect on popularity means you’ll keep losing important peasants that you are almost always in short supply of, and these events tend to occur just when you were thinking things were going relatively smoothly for a change.Ĭontrols are plagued with another issue where Stronghold 3 makes you wonder if it has received any testing at all. Some of these can be countered if you built the right buildings, to douse a fire or clean puffs of plague mist, but the game will often take a minute or two to realize you took care of it. Mostly, these are negative effects like a plague, fire, or wild bear attack. To make matters worse, you’ll occasionally be struck by random events that can give you a positive or negative boost to popularity. Managing this would be doable, if you didn’t also need workers to gather the wood necessary to construct buildings and housing to support your economy and population growth. If you don’t take care of the high demand of the food cycle quickly, you’ll eventually run out of food and reach a very punishing stalemate where you lose population due to the negative effects the lack of food has on your popularity, even though you need more workers to increase your food supply.
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